The Science of Locomotion in VR

The Science of Locomotion in VR

Cyberith’s Virtualizer VR Treadmill http://cyberith.com/product/ For anyone who’s ever tried a VR experience, whether it be using an HTC Vive, an Oculus Rift, Samsung Gear VR or just Google Cardboard, it’s possible you’ve experienced what many people don’t have a word...
Direct v. Indirect Manipulation in VR

Direct v. Indirect Manipulation in VR

LeapMotion (https://www.leapmotion.com/product/vr#113) The ways in which we interact with objects in the virtual world and the real world has always been an interesting point of discussion when it comes to design of both hardware and software. Indirect Manipulation...
The Touch Bar, Cognitive Load and Usability.

The Touch Bar, Cognitive Load and Usability.

I’m a PhD Candidate, exploring the cognitive function of gestures in learning. A number of other subject areas orbit this one, including neuroscience, intelligence, human cognitive architecture but the main area of focus is Cognitive Load Theory. Cognitive Load Theory...
A Design Exploration of 3D Touch: Feedback

A Design Exploration of 3D Touch: Feedback

Part I of this article looked at various affordances and conventions surrounding 3D Touch, such has how to visually represent depth and the ability for the user to differentiate between 3D Touch-enabled buttons and areas of the screen, and those that just allow for...