by stoosepp | Oct 29, 2016 | Design
So I was playing with Xcode this morning and I found that the Touch Bar simulator will work with any app, not just the one you’re developing. Thoughts Obviously, almost every function on the Touch Bar replicates what can already be done in the app itself with a mouse...
by stoosepp | Aug 3, 2016 | Design
I used to love Apple’s products. Like, really love. Now it seems that much of the industrial design in their newer products prioritize minimalist aesthetic beauty, and less and less to usability. While we do spend some time looking at these product, we interact with...
by stoosepp | Mar 27, 2016 | Design, Psychology
Part I of this article looked at various affordances and conventions surrounding 3D Touch, such has how to visually represent depth and the ability for the user to differentiate between 3D Touch-enabled buttons and areas of the screen, and those that just allow for...
by stoosepp | Feb 23, 2016 | Design, Psychology, Technology, Uncategorized
A few days ago, a story went around about modder Joseph Delgado, who built a Grand Theft Auto: V for use in VR. Shown below is the scene he posted. via Joseph Delgado After playing the game in VR, he posted the following: “I feel horrible about making this. You...
by stoosepp | Dec 7, 2015 | Design, Psychology
Kindles are great little eReaders. The battery lasts a a month and you can read all the books youwant on it. After traveling to multiple countries and living abroad with it, my muscles have to thank Amazon for allowing me to leave the burden of physical books behind....
by stoosepp | Oct 27, 2015 | Design, Technology
https://youtu.be/SytXwjGGikA A couple of days ago, FlexMonkey’s work on Plum-O-Meter made the rounds, so I need to first give a shout out to him and his work. Thanks! http://flexmonkey.blogspot.co.uk/ So I took what FlexMonkey created, added an extension to UITouch...