As an instructional designer, educational technologist, designer and instructor my teaching practice is grounded in the idea that learning experiences can push beyond traditional models such as lecture, tutorial, essays and exam.
While pedagogy should never be dictated by technology, I definitely use it when appropriate to support social and engaging learning activities for my students, encouraging them to draw upon past experience and their own passions. Using mobile learning, Open Educational Resources, Problem-based learning and other methods, my students engage with contextually relavent content and are always aware of why they are completing a task or activity, and how it will benefit them.
Allowing students to be creative while working on assessment tasks is very important to me, and it’s even more important that they have evidence of their learning in the real world, so most assessments I design are authentic, and able to be shared, not just with the instructor, but with peers and a wider audience online.
Above all, when I teach I want to ensure that the relationships between content, social interaction and assessment are in balance, so that students can critically engage while still having fun as they learn.